My Scouting Process
A mix of analytics, physical measurements, eye test, and current league structure.

The Myth of "Upside"

I believe the word "upside" has now become just being young and athletic, and we've gone away from holding true feel, IQ, and situational context to a higher precedent.

I believe in betting on feel, IQ, and production more than anything. Then factoring in whatever else you believe in — that may be advanced stats, athleticism, or whatever else.

Where I Start

For me, I start with outside the film.

Height matters. Arm length matters, especially defensively.

When I look at the numbers, what true production and impact do you bring? BPM and RAPM.

Do you shoot it at a high level and rate? When projecting a player's shooting and outcome, how often they shoot it matters for how they'll be guarded against next-level size and athleticism.

Do you put pressure on the rim at a high level and finish around the rim? This is why Dylan Harper was able to be elite immediately — because of his elite rim finishing ability.

Do you rebound at a high level and bring impact in that aspect?

Are you a defensive playmaker and generate turnovers? It's 2026 and it's too hard to consistently stop people. But if you can generate a couple turnovers a game without maybe having elite tools, you can still bring impact and production on that end.

FLAW Info Page

What is FLAW?

FLAW is an analytic I created to be used for scouting specifically in draft spaces. It is a collective of many advanced stats that I believe can be used to project a player's true impact on winning, production, and a way of seeing how complete a player may be.

It is not perfect. Just because a player is 5th or 50th in FLAW doesn't make them a top ten player in the class. It's a way to measure the totality of a player's game and their projection, and can be useful in comparing 2 or 5 players at a time to see their overall impact. Context is still important. Film is still important.

Why Named FLAW?

When I think a player is good, I like to say they have no flaws. Kon Knueppel was my guy in the draft — a no-flaws guy to me. So I thought a rating describing the totality of a player's game and the impact they have being called FLAW was appropriate.

Cam Boozer is the perfect NO FLAWS guy.

Metrics Inside of FLAW

  • Box Plus Minus (BPM)
  • Regularized Adjusted Plus Minus (RAPM)
  • Offensive / Defensive Rebound%
  • Assist%
  • Effective Field Goal%
  • Points Per Game
  • FT Rate
  • Three Rate
  • Stocks (Steals + Blocks)
  • C:TOV (Creation-Based Turnover%)

Blending Age-Adjusted vs. Raw FLAW

Age-Adjusted FLAW takes into account the age of a player on draft day and combines their metrics with predicting their outcome. You will usually see the top prospects near the top of Age-Adjusted.

Raw FLAW may be used strictly to measure a player's current impact, without factoring in the developmental runway that age provides.

How to Calculate It

Raw FLAW is the sum of every weighted component below.

ComponentWeight
BPM× 0.23
RAPM× 0.16
Stocks× 0.13
DREB%× 0.04
OREB%× 0.04
AST%× 0.04
PPG× 0.03
eFG%× 0.06
FT Rate× 0.07
3P Rate× 0.11
C:TOV× −0.10
Physical Bonus(Wingspan − Height) ÷ 10

Age-Adjusted FLAW = Raw FLAW × Age Multiplier

18
1.19
19
1.14
20
1.09
21
1.03
22
0.97
23
0.88
24+
0.67
FLAW Rankings
57 ranked prospects · click any row for the full profile
# Player Age Raw FLAW Age-Adj FLAW BPM RAPM Stocks eFG% PPG AST%
2026 NBA Draft Big Board
by ZeroJadyn